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Onavo analyzes top 25 grossing iPhone games

Active usage data for the top mobile apps is generally under lock and key by the developers. Here at Inside Mobile Apps we post weekly articles that take a look at the top grossing (as well as paid and...

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DeNA comes out with new logo and brand identity

Japanese mobile-social gaming giant DeNA came out today with a new logo and brand identity in an effort to unify all DeNA-owned companies around the world. The new logo for the Tokyo-headquartered...

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Ben Cousins on DeNA’s upcoming core FPS The Drowning

Developer Scattered Entertainment’s Ben Cousins recently gave Inside Mobile Apps an in-depth look at the developer’s upcoming horror first-person shooter (FPS) The Drowning. Cousins, the general...

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Puzzle & Dragons estimated to generate between $54M to $75M a month in Japan,...

Japan’s top grossing free-to-play mobile game Puzzle & Dragons for iOS and Android is estimated to generate between five billion yen ($54 million) to seven billion yen ($75.5 million) a month in...

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Mobile apps news roundup

StackMob announces Enterprise Marketplace – Mobile backend-as-a-service platform StackMob announced the launch if its new Enterprise Marketplace. It will offer modules and APIs From companies like...

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Mobile apps news roundup

Zynga launches What’s the Phrase – Social games giant Zynga announced the launch of What’s the Phrase on iOS. As its title suggests, What’s the Phrase is a word game which invites players to guess and...

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Blood Brothers’ secret to success: Events

Japanese RPG card battler Blood Brothers has been a huge hit both in Japan and in the U.S. At the Game Developers Conference yesterday, DeNA’s Yuji Shimizu, producer of Blood Brothers, revealed to the...

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Ben Cousins sheds more light on DeNA’s The Drowning

As the release for the horror first-person shooter The Drowning nears, Scattered Entertainment general manager Ben Cousins filled us in on even more details about DeNA’s highly-anticipated FPS. Cousins...

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DeNA’s Chris Plummer on the importance of live events in mobile-social games,...

Japanese mobile-social gaming giant DeNA recently gave a talk at the 2013 Game Developers Conference about the success of live events, a gameplay feature, in its Japanese RPG card battler Blood...

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Capcom reports $644.3M in digital revenue, up 6.4% quarter-over-quarter

Capcom today reported net sales of 94.1 billion yen ($952.8 million) and 3 billion yen ($30.4 million) in net income for the 2013 fiscal year, which ended March 31, 2013. Compared to the Japanese...

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DeNA reports new earnings record with $2.04B in revenue and $775M in...

Japanese mobile-social gaming juggernaut DeNA today reported 52.3 billion yen (approximately $528 million) in revenue for its fourth quarter of 2013, a 22 percent increase year-over-year, while...

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GREE’s Q3 2013 sales declined quarter-over-quarter to $370.9M, profits down...

Mobile-social gaming giant GREE today reported 37.9 billion yen ($370.9 million) in revenue and 10.8 billion yen ($105.7 million) in operating profit for the third quarter of 2013, a...

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Google I/O: Here’s how to make money on Google Play; IAP revenues up 700...

At a Google I/O session today covering monetization in Google Play, Ibrahim Elbouchikhi, Google Play product manager for commerce and monetization, revealed that in-app revenues increased 700 percent...

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DeNA partners with Peter Molyneux’s 22cans for Godus

Japanese mobile-social gaming giant DeNA and 22cans today announced a partnership to publish Godus, a God game from game studio 22cans. 22cans, which is led by game industry veteran Peter Molyneux,...

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Inside Social Apps profile: DeNA’s Doug Scott

Editor’s Note: Doug Scott is vice president of marketing and revenue at Japanese mobile-social gaming company DeNA. For a taste of what will be discussed at the “Platform Opportunities for Social Apps”...

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DeNA announces G.I. Joe: Battleground and Dungeons & Dragons Arena of War for...

Japanese mobile-social gaming mammoth DeNA today announced two more games — G.I. Joe: Battleground and Dungeons & Dragons Arena of War — from its existing partnership with toy and board game...

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Mobile apps news roundup: Mobile revenues surpasses handhelds, Adelphic...

HasOffers raises $9.4M round of funding – Affiliate marketing company HasOffers announced a $9.4 million round of funding led by Accel Partners. HasOffers is known for its third-party tracking service...

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Guest Post: The secrets to Blood Brothers’ success

Editor’s note: DeNA’s Japanese RPG card battler has been a hit for the mobile-social gaming juggernaut since release. As Inside Mobile Apps previously reported, Blood Brothers’ events feature is wildly...

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Arena of War: DeNA brings free-to-play Dungeons & Dragons to mobile

Image via DeNA DeNA and Wizards of the Coast have announced the launch of Arena at War on iOS devices. The game was first announced in May as the first ever free-to-play Dungeons & Dragons mobile...

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Isolani: Save humanity from a robotic army on iOS

Mobile game company DeNA has announced the release of Isolani on iOS devices. The first-person-shooter takes players to the distant future, in a world controlled by robots. Players will complete...

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